Welcome back to PyMakers, your go-to destination for Python projects that combine wordplay and logic. In this project, we’re diving into the world of word games by building a “Hangman Game” using Python. Hangman is a classic word-guessing game that challenges your vocabulary and deduction skills.

Why a Hangman Game?

Word games are not only fun but also educational. By creating a Hangman Game in Python, you’ll not only learn about word selection and user interactions but also have a game that’s both entertaining and intellectually stimulating. It’s a project that brings words to life in an engaging way.

The Python Code

Let’s jump straight into the Python code for our Hangman Game:

import random

# List of words to choose from
words = ["python", "coding", "fun", "project", "challenge", "game"]

# Select a random word from the list
word_to_guess = random.choice(words)

# Create a variable to keep track of the guessed word
guessed_word = ["_"] * len(word_to_guess)

# Number of attempts allowed
max_attempts = 6
attempts = 0

print("Welcome to the Hangman Game!")

while True:
    print(" ".join(guessed_word))
    letter = input("Guess a letter: ").lower()

    if letter in word_to_guess:
        for i in range(len(word_to_guess)):
            if word_to_guess[i] == letter:
                guessed_word[i] = letter
    else:
        attempts += 1
        print(f"Wrong guess! {max_attempts - attempts} attempts left.")

    if "".join(guessed_word) == word_to_guess:
        print(f"Congratulations! You guessed the word: {word_to_guess}")
        break

    if attempts == max_attempts:
        print(f"Out of attempts. The word was: {word_to_guess}")
        break

How it Works

  1. We create a list of words, words, from which the game will randomly select a word to guess.
  2. We initialize a variable, word_to_guess, with a randomly chosen word from the list.
  3. We create a list, guessed_word, to keep track of the guessed letters in the word.
  4. We set the number of maximum attempts, max_attempts, and initialize an attempts counter.
  5. Inside the game loop, we display the current state of the word with underscores for unguessed letters.
  6. We ask the player to guess a letter, and if it's in the word, we reveal its position in guessed_word.
  7. The game continues until the player guesses the word or runs out of attempts.

Conclusion

Congratulations! You’ve just created a Python Hangman Game. This project combines wordplay, logic, and deduction to provide an engaging word-guessing experience.

Whether you’re challenging your vocabulary or enjoying a game with friends, the Hangman Game is a fantastic way to explore the world of words and have fun while doing it. Stay tuned for more Python projects that blend creativity with wordplay. Happy coding! 🐍✨